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2nd Grade STEAM + PBL Work

2024-2025 PBL Work

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2023-2024 PBL Work

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2022-2023 PBL Work

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2021-2022 PBL 

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2020-2021  Virtual PBL During a Pandemic!

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2019-2020  PBL Work

  • First Quarter Work
  • Second Quarter Work
  • Third Quarter Work
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Second grade students learned more about how influential leaders were able to create change through their choices and events, which has become a staple in their community. Students studied and learned more about former lawmakers and community leaders that have changed the East Lake Community. Students researched inspirational leaders and their many character traits that have helped them create changed like Eva Davis. Students were able to learn more about how they can play a vital role in their community every day and how each decision they make can exact some form of change.

East Lake Community Photo Study

Final Products

Students were able to walk around the East Lake Community and take pictures of their surroundings. These pictures were able to help students see and understand more about their community and the different changes that have occurred over time. Students reflected and wrote about how they felt about these pictures and what they would change in the future.
Students were able to reflect and learn from the inspirational leaders and created numerous projects to illustrate the affect of their change on future generations such as:
  •  Neighborhood Photos,
  • QR Codes/Recordings, 
  • Community Member Portraits,
  • Self Portraits, 
  • Surveys,
  • Reflections on learning

Photo Gallery


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Second grade students learned more about the different types of changes (humans, weather, plants, and animals) that can have long term effects and its impact on the environment and eventually the community overall. Students were able to use their resources and research to find different passion projects that could help resolve some of the problems caused by these changes. For their passion projects, students were able to create dioramas, PSAs, animal habitats, etc. to display that numerous solutions. Also, students collaborated with Sound Learning to create their very own songs that explains how people can become change-makers in their community and will be displayed during Showcase Night. 
"Whisper Room"
Students participated in the Whisper Room event, where students went to different classrooms and learned about the four types of change (humans, weather, plants, and animals) through various experiences.
Final Products
​​Students created numerous final products that detailed the impact of changes that affects the environment. Using these products, students were able to inform the community about various solutions that can be used to help solve these problems over time.
  • Dioramas
  • PSAs
  • Animal Habitats
  • Songs
  • ​Change-Makers Trading Cards
  • Fundraising

Photo Gallery


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Second grade students were able to learn more and apply their decision making skills using economic concepts. Students learned about the economic vocabulary such as, personal savings, scarcity, opportunity costs, lottery, first-come-first-served, and spending choices. Students were able to create their own arcade games to include: scarcity, opportunity costs, saving and spending, or push and pull. Students were able to make connections by participating in real life scenarios that teach the vocabulary and learned how to make responsible financial choices and how they can impact the future.  Also, students used their engineering skills to update the Tinker Yard Pinball Machine.
Research and Development
Students played money-themed board games (Monopoly, The Game of Life, The Allowance Game, etc.).
  • Playing these games allowed students to make choices regarding economics. After playing these games, students created their first journal entry by answering the following questions:
    • ​“What did you learn from playing these games?” 
    • What did you like about the game?
    • What would you change about the game?
  • Students were presented with the challenge of designing their own arcade games to demonstrate their understanding of the economics concepts.
Final Products
  • Group Projects:
    • Gameboard, app/video game, game show, etc.
  • Individual Projects
    • Storyboard (comic strips) explaining all economic vocabulary
    • Economics Art piece: poster illustrating scarcity or opportunity cost
    • Saving and spending money word problems 
    • Spending and Saving Narrative
    • Letter to "My Future Self" 

Photo Gallery 


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  • Home
  • Our Work
    • ELEMENTARY ACADEMY >
      • Pre-K Work
      • Kindergarten Work
      • 1st Grade Work
      • 2nd Grade Work
      • 3rd Grade Work
      • 4th Grade Work
      • 5th Grade Work
    • JUNIOR ACADEMY >
      • 6th Grade Work
      • 7th Grade Work
      • 8th Grade Work
    • SENIOR ACADEMY >
      • Class of 2028
      • Class of 2027
      • Class of 2026
      • Class of 2025
      • Class of 2024
      • Class of 2023
      • Class of 2022
      • Class of 2021
      • Class of 2020
      • Lemelson-MIT InvenTeam
    • ENRICHMENT >
      • Robotics
  • RESOURCES
    • STEAM Scholarship
    • STEAM Trunks >
      • STEAM TRUNK CALENDARS
      • Request a STEAM Trunk
      • 3D PRINTING AT DREW
      • Tales of the Traveling Trunks
    • STEAM + PBL UNITS
    • STEAM Posters
    • Makerspaces
    • Engineering Design Residency
  • EVENTS
    • DESIGNORAMA >
      • Register for Designorama
      • 2025 DESIGNORAMA PARTICIPANTS
    • STEAM DAY
    • SPACE IS THE NEW PLACE
    • Science Fair
    • STEAM CAREER DAYS >
      • STEAM Career Day Registration
      • 2024 STEAM Career Day Photos
      • 2023 STEAM Career Day Photos
    • Principal's Coffee
    • Lantern Festival
    • Maker Night
  • STEAM Team
    • STEAM Support Staff
    • STEAM Cohort
    • STEAM Advisory Board
  • Shop